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Reflection and Reflaction of Light
Reflection and Reflaction
Reflection is the change in direction of a wave front at an interface between two dissimilar media so that the wave front returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves.
Reflection of light may be specular (that is, mirror-like) or diffuse (that is, not retaining the image, only the energy) depending on the nature of the interface. Whether the interfaces consists of dielectric-conductor or dielectric-dielectric, the phase of the reflected wave may or may not be inverted.

Spheres reflecting the floor and each other.
The reflection of a bridge in Indianapolis, Indiana's.
Specular (mirror-like) reflection
A mirror provides the most common model for specular light reflection and consists of a glass sheet in front of a metallic coating where the reflection actually occurs. Reflection is enhanced in metals by suppression of wave propagation beyond their skin depths. It is also possible for reflection to occur from the surface of transparent media, such as water or glass.
In the diagram, a light ray PO strikes a vertical mirror at point O, and the reflected ray is OQ. By projecting an imaginary line through point O perpendicular to the mirror, known as the normal, we can measure the angle of incidence, theta i and the angle of reflection, theta r. The law of reflection states that thetai = thetar, or in other words, the angle of incidence equals the angle of reflection.

theta i=theta r. the angle of incidence equals the angle of reflection
Other types of reflection
Diffuse reflection
When light strikes a rough or granular surface, it bounces off in all directions due to the microscopic irregularities of the interface. Thus, an image is not formed. This is called diffuse reflection. The exact form of the reflection depends on the structure of the surface. One common model for diffuse reflection is Lambertian reflectance, in which the light is reflected with equal luminance (in photometry) or radiance (in radiometry) in all directions, as defined by Lambert's cosine law.

Diffuse reflection
Retroreflection
Some surfaces exhibit retroreflection. The structure of these surfaces is such that light is returned in the direction from which it came. A simple retroreflector can be made by placing three ordinary mirrors mutually perpendicular to one another (a corner reflector). The image produced is the inverse of one produced by a single mirror.
A surface can be made partially retroreflective by depositing a layer of tiny refractive spheres on it or by creating small pyramid like structures (cube corner reflection). In both cases internal reflection causes the light to be reflected back to where it originated. This is used to make traffic signs and automobile license plates reflect light mostly back in the direction from which it came. In this application perfect retroreflection is not desired, since the light would then be directed back into the headlights of an oncoming car rather than to the driver's eyes.

Working principle of a corner reflector
Refraction is the change in direction of a wave due to a change in its speed. This is most commonly seen when a wave passes from one medium to another. Refraction of light is the most commonly seen example, but any type of wave can refract when it interacts with a medium, for example when sound waves pass from one medium into another.

The straw seems to be broken, due to refraction of light as it emerges into the air.
Explanation
In optics, refraction occurs when light waves travel from a medium with a given refractive index to a medium with another. At the boundary between the media, the wave's phase velocity is altered, it changes direction, and its wavelength increases or decreases but its frequency remains constant. For example, a light ray will refract as it enters and leaves glass; understanding of this concept led to the invention of lenses and the refracting telescope.
Refraction can be seen when looking into a bowl of water. Air has a refractive index of about 1.0003, and water has a refractive index of about 1.33. If a person looks at a straight object, such as a pencil or straw, which is placed at a slant, partially in the water, the object appears to bend at the water's surface. This is due to the bending of light rays as they move from the water to the air. Once the rays reach the eye, the eye traces them back as straight lines (lines of sight). The lines of sight (shown as dashed lines) intersect at a higher position than where the actual rays originated. This causes the pencil to appear higher and the water to appear shallower than it really is. The depth that the water appears to be when viewed from above is known as the apparent depth.
The diagram on the right shows an example of refraction in water waves. Ripples travel from the left and pass over a shallower region inclined at an angle to the wavefront. The waves travel more slowly in the shallower water, so the wavelength decreases and the wave bends at the boundary. The dotted line represents the normal to the boundary. The dashed line represents the original direction of the waves. The phenomenon explains why waves on a shoreline never hit the shoreline at an angle. Whichever direction the waves travel in deep water, they always refract towards the normal as they enter the shallower water near the beach.

Diagram of refraction of water waves
Refraction is also responsible for rainbows and for the splitting of white light into a rainbow-spectrum as it passes through a glass prism. Glass has a higher refractive index than air and the different frequencies of light travel at different speeds (dispersion), causing them to be refracted at different angles, so that you can see them. The different frequencies correspond to different colours observed.
While refraction allows for beautiful phenomena such as rainbows it may also produce peculiar optical phenomena, such as mirages and Fata Morgana. These are caused by the change of the refractive index of air with temperature.
Recently some metamaterials have been created which have a negative refractive index. With metamaterials, we can also obtain the total refraction phenomena when the wave impedances of the two media are matched. There is no reflected wave.
Also, since refraction can make objects appear closer than they are, it is responsible for allowing water to magnify objects. First, as light is entering a drop of water, it slows down. If the water's surface is not flat, then the light will be bent into a new path. This round shape will bend the light outwards and as it spreads out, the image you see gets larger.
A useful analogy in explaining the refraction of light would be to imagine a marching band as they march from pavement (a fast medium) into mud (a slower medium) The marchers on the side that runs into the mud first will slow down first. This causes the whole band to pivot slightly toward the normal (make a smaller angle from the normal) .

Refraction in a Perspex (acrylic) block.